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Which engine actually fits?

Auto Prep will ask you this and pick a sensible default — this is the same logic in plain language, for when you want to decide yourself.

If your source is...

A logo, crest, or clean line art

Use Shape. It carves from the silhouette, so sharp flat edges stay sharp instead of being read as flat gray tone.

If your source is...

A logo or crest with shading or texture on it

Use Blend. It layers a grayscale-luminance read on top of Shape's silhouette dome, so shading, engraved-style detail, or gradient fill survives instead of being flattened to a single depth. Tune Detail Strength and the Luminance Curve to taste — no credits used.

If your source is...

A real photograph, a portrait, or just an idea

There's no free local engine for a real photograph — Depth2Beam detects one on upload and blocks Shape and Blend for that file rather than forcing it through math built for flat artwork. Use the Relief Generator instead: describe the subject and get a sculpted medallion-style depth map with no image required, then switch on the AI Depth refinement pass (or AI Depth + Detail for finer surface texture) afterward, and the cloud model understands facial and anatomical structure in a way flat luminance can't. There's no manual AI Depth engine to point an uploaded photo at directly — this generate-then-refine path is the way there.

Let Auto Prep decide for you

Tell the console whether your image is a Logo/Crest or Mixed, and it steers you toward the right local engine automatically — a real photo or portrait upload is flagged and blocked instead of forced through the wrong math.

Launch Depth2Beam →